True/False
Indicate whether the sentence or statement is true
or false.
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1.
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An
object is simply and entity that can have properties and methods attached to it.
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2.
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Objects can have types such as an Array, Number, TextField, and
MovieClip.
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3.
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Flash
does not give you the ability to create your own object type.
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4.
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You
can create instances of global objects.
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5.
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An
object that is used to create an instance of itself is called an instance object.
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6.
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Once
an object has been used and there is no more use for it, you can free up memory by getting rid of the
object using the delete operator.
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7.
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The
core objects are a group of objects that are requiered to meet the ECMA-263 standard.
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8.
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The
Math object is not the only core global object.
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9.
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The
String.indexOf Method searches a String for a specified substring. An index is given and the search
begins there. The method returns the index of the first occurrence of the
substring.
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10.
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The
function object is an object that allows you to encapsulate a function.
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11.
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The
Key object is designed to help you monitor the users keyboard presses. Each key on the
keyboard is assigned a number, called a key code, and you can test to see if any key is currently
pressed using its key code.
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12.
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The
Key.isToggled Method tells you the state of the Caps Lock and Num Lock keys
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13.
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The
media class deals with embedding audio and video into Flash and has no effect on using Webcams and
microphones attached to the users computer.
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Multiple Choice
Identify the
letter of the choice that best completes the statement or answers the question.
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14.
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Customized objects are powerful because.. a. | they allow us to
encapsulate all the methods and properties related to an element of our application into one
place | c. | they allow us to
encapsulate some of the methods and properties related to an element of our application into one
place | b. | they allow us to encapsulate all the methods and properties
related to an element of our application into many places | d. | none of the above | | | | |
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15.
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There
are two main branches of objects in Flash... a. | customized objects and instance
objects | c. | global objects
and customized objects | b. | global objects and instance
objects | d. | global objects
and movie clip objects | | | | |
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16.
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Consider the following code and indicate the most correct statement
below.
b = new Boolean(false);
a. | The parentheses
contain a set of arguments given to the constructor that set up the
object | c. | both a and
b | b. | The idea is that
you are giving data to the objects constructor, whose job it is to set up your object instance
for you to use | d. | none of the
above | | | | |
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17.
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Objects can be divided into five primary groups: a. | core, media,
movie, global, and instance | c. | core, media,
movie, client/server, and authoring | b. | core, media, movie, button,
boolean | d. | core, media,
movie, global, and authoring | | | | |
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18.
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The
largest number that Flash can store is 1.79769313486231e+308. If you add anything to this
value, ... a. | it remains
unchanged because the extra cant be stored | c. | the result is NaN | b. | the result is
infinity | d. | the result
becomes a negative number | | | | |
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19.
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Consider the following code and indicate the most correct
response.
o = new Object();
o._x =
100;
o._y = 100;
o._xscale = 50;
attachMovie(ball, ball, 1, o);
a. | This script is
creating a new object object | d. | all of the
above | b. | The object o can be
reused | e. | none of the
above | c. | the properties of the movie clip ball has been
changed through the use the object o | | | | |
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20.
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Consider the following code and indicate the most correct
response...
o = new Object();
o.onKeyUp =
function(){
trace(key up!);
}
a. | this function will work | c. | when a key o is release, the message key
up! will be send to the output screen | b. | this funciton
will not work unless you add a Key.addListenerMethod | d. | none of the above | | | | |
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21.
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The
Mouse Object has the following methods... a. | addMouse, hideMouse, removeListener,
showMouse | c. | addListener,
hide, removeListener, show | b. | addListener, hide, removeMouse, showMouse
| d. | none of the
above | | | | |
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22.
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This
object allows you to do several things, including check the size of the stage, set the stage
alignment, configure the way the stage is scaled, and register a listener for the onResize
event. a. | The MovieClip
Object | c. | The System
Object | b. | The Stage Object | d. | The Environment Object | | | | |
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23.
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Flash
allows us to draw on the stage using the Drawing API. The Drawing API is... a. | a set of objects
contained in MovieClip that allows you to draw lines and fills inside a clip
instance. | c. | a set of methods
contained in MovieClip that allows you to draw lines and fills inside a clip
instance. | b. | a set of methods contained in the Drawing Object that allows
you to draw lines and fills inside a clip instance. | d. | You cannot draw lines and fills inside a clip
instance | | | | |
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24.
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Consider the following code and indicate the most correct
response...
createEmptyMovieClip(mc,1);
mc.moveTo(100,100);
mc.lineStyle(10, 0xFF0000,
75);
mc.lineTo(200,200);
a. | The lineStyle should be defined before the creation of the
EmptyMovieClip mc | d. | both b and
c | b. | This draws a
line from the current drawing point (100,100) to the point given in the call (200,200) using the
current line style, which is a 10-pixel thick, partially transparent red
line. | e. | this code will
not work | c. | The lineTo method call draws a line, assuming you have set a
line style with a call to lineStyle | | | | |
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25.
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The
MovieClipLoader class is a. | a collection of event handlers that help to determine how much
of a movie has loaded | c. | a class that
contains methods to instantiate a MovieClip | b. | a collection of
event handlers that actually load a MovieClip | d. | both b and c | | | | |
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Matching
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Match
the following MovieClip Methods: a. | attachMovie | e. | loadVariables | b. | duplicateMovieClip | f. | removeMovieClip | c. | globalToLocal | g. | unloadMovie | d. | localToGlobal | h. | swapDepths | | | | |
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26.
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Removes a clip dynamics instance from existence
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27.
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Given
a point that is relative to this clip, this method converts it to a point that is relative to the
stage
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28.
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Changes the relative depth setting of two clips
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29.
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Given
a point that is relative to the stage, this method converts that point into coordinates that are
relative to the clip the method is called upon.
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30.
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Creates a new clip instance by duplicating an existing one
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31.
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Loads
data from the server into the properties of a clip
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32.
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Removes a .swf that was loaded from the server
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33.
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Creates a new MovieClip instance from a library symbol
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Match
the Sound Method with the correct description a. | attachSound | e. | loadSound | b. | getPan | f. | setPan | c. | getTransform | g. | setTransform | d. | getVoume | h. | setVolume | | | | |
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34.
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Retrieves an object containing the current transformations that have been applied to
the sound
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35.
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Changes the volume setting
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36.
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Sets
the stereo panning
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37.
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Applies a sound transform
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38.
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Associates a sound in the library to a Sound object
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39.
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Determines the current volume setting
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40.
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Determines the current pan setting
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41.
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Loads
a sound during the execution of your movie
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