True/False
Indicate whether the sentence or statement is true
or false.
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1.
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There
are two types of functions you can use in Flash; built-in functions and user-defined
functions.
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2.
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Built-in functions are defined by Flash and because they are local, they cannot be
called by the programmer anywhere in the script.
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3.
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A
function that is attached to an object is called a method.
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4.
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All
functions can return a value if they want to.
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5.
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It is
not possible to use arguments with your own user-defined functions.
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6.
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Function arguments are a comma-separated list of variable names which are listed in
the function definition. The arguments that are passed to the function when it is called are copied
into the variables that appear in the definition.
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7.
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User-defined functions can have a return value by using the keyword
return.
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8.
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In
Flash ActionScript, there are two types of scope; block scope and movie-clip scope.
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9.
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The
black plus symbol is a movie clip registration point. When you position a clip with the Info
Panel or by setting its _x and _y properties, its registration point is placed exactly at the
prescribed position.
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10.
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The
_visible property and the _alpha property are tied together. Changing one value affects the
other value.
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11.
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The
Flash authoring tool is broken down into panels.
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12.
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If
you want to collapse all the panels bordering one side of the document, click on the white arrow at
the edge of the group of panels to collapse the whole group.
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13.
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One
way to create a new object in Flash is to insert a new symbol. Doing this creates a new movie
clip that is added to your library.
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14.
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To
open the library panel, you can use the shortcut keys ALT + L
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15.
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Because Flash is a vector based tool, you cannot import a rasterized graphic image
because Flash does not support bitmap graphics.
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16.
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The
properties panel shows porperties for a text field when one is selected.
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17.
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The
playheads position on the timeline is identified by its green color.
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18.
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A
keyframe is a special frame where things change on the stage.
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19.
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Each
layer can be locked so that any movie clip instances on it cannot be moved or deleted.
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20.
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The
stacking order of movie clip instances on the stage reflects the ordering of the layers in the
timeline.
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21.
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ActionScript is now divided into three versions: ActionScript 1.0 (AS 1.0),
ActionScript 2.0 (AS 2.0), and ActionScript 3.0 (AS 3.0).
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22.
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All
versions of Action Script are conveniently based on the ECMAScript standard (ECMA-262) which is a
standard based on C++ syntax.
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23.
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In
Flash CS3, to open the actions panel you would simply select the F8 button or Select Windows from the
Menu Bar and Select Actions.
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24.
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When
a lowercase A appears in a frame, it means that there is a frame label attached to that
frame.
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25.
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There
is no difference between a Symbol name and an Instance name in ActionScript.
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26.
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You
can attach script to movie clip instances.
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27.
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The
output panel is a tool to use while developing and testing your movie.
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28.
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The
key thing about variables is that they allow you to store and manipulate information.
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29.
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You
can name a variable anything that you want but it is advised that you create a name that makes sense
for later use.
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30.
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Variable names are not case sensitive in ActionScript.
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31.
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A
boolean variable is one that can only take one of two values: true or false.
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32.
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Numbers are the most common form of data to keep in a variable.
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33.
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With
an else Conditional only one code block will be executed.
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34.
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When
Flash sees a break statement in your code, it immediately leaves the current code block and begins
executing script one scope above.
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35.
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A for
loop is generally used when you dont know how many times the loop needs to
iterate.
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Multiple Choice
Identify the
letter of the choice that best completes the statement or answers the question.
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36.
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Functions represent an important programming concept which is... a. | reliability | c. | reusability | b. | flexibility | d. | adaptability | | | | |
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37.
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The
organization of functions uses what are called... a. | methods | c. | properties | b. | objects | d. | all of the
above | | | | |
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38.
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To
execute a function that is grouped in an object, you refer to the object name, followed by the
function name, using... a. | a variable | c. | dot notation | b. | var | d. | none of the
above | | | | |
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39.
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The
key to using functions are.... a. | declaring the function | c. | calling the function | b. | function
arguments | d. | all of the
above | | | | |
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40.
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Consider the following script...
myBase = 2;
for(i = 0; i
< 10; ++i){
myResult = Math.pow(myBase,
i);
trace(2 raised to the power + i + is
+ myResult);
}
In this example
we are calculating all the powers of 2 from.... a. | 1-10 | c. | i | b. | 0-9 | d. | both a and c | | | | |
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41.
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Consider the following code and indicate the most correct
answer.
function
initializeCounter(){
counter = 1;
trace(Counter has been initialized to
1);
}
function
incrementCounter(){
counter++;
trace(Counter has been incremented and its value is now
+ counter);
}
initializeCounter();
for(i = 0; i
< 5; ++i){
incrementCounter();
}
a. | This function will not work | c. | The last initializeCounter invokes both the initializeCounter
function and the incrementCounter function. | b. | Counter is equal
to 2 | d. | Each time
initializeCounter is invoked it resets counter to 1 so nothing will be added to
counter. | | | | |
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42.
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Consider the following code and indicate the most correct
response.
function foo(x){
x++;
trace(x);
}
myValue = 10;
foo(myValue);
trace(myValue);
a. | When function
foo(x) is called, the variable myValue is passed (copied) to argument x therefore myValue wont
change. | c. | The myValue
variable changes when the foo function is called so the final trace function reflects this
change. | b. | myValue needs to be the argument when foo is defined and not
the value x | d. | none of the
above | | | | |
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43.
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Consider the following code and indicate the most correct
response.
function division(dividend,
divisor){
myResult =
dividend/divisor;
return myResult;
trace(just did
division);
}
myNumber = division(40,
3.6);
trace(myNumber);
a. | The return
keyword stops the function and throws you out of the code block. | c. | The just did division message will not
output | b. | The just did division message will be sent to
output | d. | both a and
c | | | | |
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44.
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Dot
notation is the way we indicate.... a. | a possession of something | c. | a possesion or a component of
something | b. | a component of something | d. | none of the above | | | | |
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45.
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To
indicate that my kitchen stove is broken, using dot notation you could write it this
way... a. | stove.kitchen.myHouse | c. | myHouse.kitchen(stove) | b. | myHouse.kitchen.stove | d. | both b and c | | | | |
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46.
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The
stage is a Cartesian plane with the origin in ... a. | the upper-left corner. Positive x goes right, and positive y
goes down. | c. | the lower-left
corner. Positive x goes right, and positive y goes up. | b. | the upper-left
corner. Positive x goes right, and positive y goes up. | d. | the upper-left corner. Positive x goes left, and positive y
goes down. | | | | |
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47.
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The
_xscale and _yscale properties are initially set to values of 100. This
represents... a. | the pixel
scale. | c. | the position
scale. | b. | the percentage of scale. | d. | both a and b | | | | |
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48.
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The
this reference is used to a. | enable a clip to refer to
itself | c. | enable a clip to
refer to another clip | b. | imply a locally scoped variable | d. | none of the above | | | | |
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49.
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The
_parent reference referrs to ... a. | the _root reference | c. | whatever timeline the clip is instantiated
in | b. | the main movie
timeline | d. | both a and
b | | | | |
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50.
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Consider the following code and indicate the most correct
answer.
function foo(){
trace(calling foo);
}
fooReference = foo;
fooReference();
foo();
fooReference();
a. | both function
calls will work | c. | you need to
trace the fooRefernce to make that work | b. | only the foo(); function call will
work | d. | none of the
above | | | | |
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51.
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The
three types of text fields that Flash supports are... a. | Static, Dynamic,
Graphic | c. | Static, Graphic,
Input | b. | Static, Dynamic, Input | d. | none of the above | | | | |
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52.
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By
dragging the playhead left and right on the timeline, you can change the currently displayed frame on
the stage. Dragging the playhead is also called... a. | rubbing | c. | scrubbing | b. | testing | d. | playing | | | | |
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53.
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When
a keyframe is present on a timeline, the frame gets a ________________ inside. a. | blank
dot | c. | black
dot | b. | empty
dot | d. | red
flag | | | | |
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54.
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Layers are primarily a method of organizing __________ on your stage. a. | objects | c. | sound | b. | movie clips | d. | all of the above | | | | |
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55.
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When
you create a new layer, the first frame will always be a _______________. a. | Blank
Keyframe | c. | Keyframe | b. | Blank Frame | d. | Empty Frame | | | | |
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56.
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You
can give a frame a name. When you do this, a small ____________ appears in the frame you
labeled. a. | dot | c. | empty
dot | b. | red
flag | d. | none of the
above | | | | |
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57.
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____________ are essentitally breaks in your timeline in which the numbering of frames
starts over at 1 again. a. | Keyframes | c. | Frame Labels | b. | Blank
Keyframes | d. | Scenes | | | | |
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58.
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Tweening is a tool that creates ___________ in Flash. a. | Animation | c. | Both A and
B | b. | Motion | d. | none of the
above | | | | |
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59.
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The
default stage size is.... a. | 550 x 400 | c. | 800 x 600 | b. | 640 x
480 | d. | 1200 x
768 | | | | |
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60.
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The
speed of your movie is controlled by .... a. | code | c. | cpu speed | b. | frames per
second | d. | all of the
above | | | | |
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61.
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You
can attach script... a. | to any frame of your main movie
timeline | d. | all of the
above | b. | to movie clip instances | e. | none of the above | c. | to frames in the
timelines of movie clips in your library | | | | |
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62.
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The
most common location to put a script is in ... a. | any Keyframe in any timeline | c. | any frame on any timeline | b. | any Blank
Keyframe in any timeline | d. | both A and
B | | | | |
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63.
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Given
the following script...
ball1._xscale = 200; a. | This script
causes the instance on the stage called ball1 to immediately stretch its width by 200
percent. | d. | Both A and
C | b. | This script
causes the instance on the stage called ball1 to immediately stretch its height by 200
percent. | e. | none of the
above | c. | The _xscale property is referring to the ball1 instance on the
stage. | | | | |
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64.
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An
event handler is a ... a. | bit of script that sits and waits on a special event to
occur. | c. | bit of script
that is called once when the instance leaves the stage. | b. | bit of script
that is called once when the instance enters the stage | d. | all of the above | | | | |
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65.
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Suppose you have instantiated a movie clip called ball on the stage. With this
clip being selected, you attach the following code to the instance....
onClipEvent(enterFrame){
_xscale = xscale + 4;
}
This code
will...
a. | move the ball
instance 4 pixels to the right along the x axis each frame by using the enterFrame event
handler | c. | not work unless
it is placed in the _root location of your movie | b. | make the ball
instance 4 percent fatter each frame by using the enterFrame event
handler | d. | none of the
above. | | | | |
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66.
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Attaching the following code to an instance of a movie clip
will....
onClipEvent(load){
_alpha = 50;
}
a. | reduce the saturation of the clip by 50
pixels | c. | reduce the
saturation of the clip by 50 percent | b. | increase the saturation of the clip by 50
percent | d. | increase the
saturation of the clip by 50 pixels | | | | |
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67.
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The
Output panel serves two important purposes. a. | Reporting Syntax errors to the programmer and user messages to
the user | c. | Reporting Syntax
errors and graphical information to the programmer. | b. | Reporting Syntax
errors and logical errors to the programmer | d. | Reporting Syntax errors and user mouse
coordinates | | | | |
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68.
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Consider the following code and that it is placed into the first frame of a
movie...
trace(hello!);
The Output panel will show a. | one instance of
the word hello! | c. | this function is
just declared and not called so there wont be any output | b. | several
instances of the word hello! | d. | It wont show anything because hello was not
declared as a variable. | | | | |
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69.
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Operators are special symbols we can enter into a script that allow us to manipulate
variables. The variables they operate on are called... a. | values | c. | logical
operators | b. | operands | d. | event handlers | | | | |
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70.
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Indicate below what is the correct compound statement. a. | myNumber =
myNumber + 100; | c. | myNumber +=
100; | b. | myNumber + 100 =
myNumber; | d. | none of the
above | | | | |
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71.
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Curly
braces define what is commonly called... a. | ActionScript | c. | code block | b. | C++ | d. | script | | | | |
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72.
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Indicate the best description for the following flow
chart...
a. | if Conditional | c. | else if Conditional | b. | else
Conditional | d. | none of the
above | | | | |
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73.
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Indicate the best description for the following flow chart.
a. | if Conditional | c. | else if Conditional | b. | else
Conditional | d. | none of the
above | | | | |
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74.
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The
following flow chart is a model for what type of Conditional
a. | do while Conditional | c. | while Conditional | b. | nested
Conditional | d. | for
conditional | | | | |
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75.
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In a
do while loop.... a. | the code block
is executed once before the condition is tested. | c. | if the evaluation is true then the code block is
executed. | b. | the condition is tested first then the code block is
executed. | d. | none of the
above | | | | |
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Problem
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76.
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What
is the value of life?
life =
100;
life = life - 11;
life++;
life = life
+=60;
life = (life - 50);
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77.
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Consider the following statement...
Apples = peaches = pears = plums = oranges;
What are Apples?
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78.
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Consider the following...
myNumber = 10;
trace(++myNumber);
trace(myNumber++);
trace(myNumber);
What is the
output for the trace function?
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79.
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Consider the following...
trace( 5 % 2);
trace( 10 %
2);
trace( 10 % 3);
trace( 1 % 5);
trace( 7 %
0);
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